Monday, December 29, 2008

On with the Game Reviews: Bananagrams.

Rating: FAIL
Read on to see why I think this game sucks major ass.


In a dimly lit room, two people sit naked. Both are masturbating. They stare off in the distance, gaining no pleasure from one another, but race toward the inevitable climax nonetheless. They pay no attention to one another; they do not feed off of each other's sexual energy. They moan softly as their muscles tense up and finally release. Wiping up their respective pleasure residues, they retreat to seperate rooms without saying goodnight.

If this sounds like a blast to you, I urge you to go and pick up the game Bananagrams. You've all seen it, I'm sure. You breezed through Barnes and Noble this holiday season, and passed by the clever marketing scheme. The game is packed within a zippered, nylon banana. The cute packaging belies the utter sham of a game packaged within. I found this to be a completely unenjoyable title for the simple fact that it does not encourage any kind of interplay whatsoever.

The game consists of a bunch of scrabble-like tiles chosen at random by players. The players then are asked to make their own scrabble-like crosswords in front of them. The crossword is your own. You have no chance to play off of your opponent's tiles. The only thing that is mutual is the pool of letters from which you draw. My question is this: Why the hell make a two-or-more player game if the players don't give two shits about what the other players are doing? Take other hit word games. The aspect that makes them fun revolves around players participating with other players. For example. Scrabble: One of the best word games because it is fun to hear your 70 year-old grandmother curse at you when you place your letters where she wanted to place hers. Boggle: Sure, you're doing your own thing, but the set of letters is the same so no one can bitch that they didn't have any good letters; I played with the same letters you did, asshat. You can't tell me that I got lucky. Taboo: Okay this one is a stretch, but it is a word game that involves lots of player communication and fun.

Throughout my little Bananagrams review, I have focused on one of the things that makes board games great. Player communication. If players have a chance to compete and/or have fun with one another, it generally makes for a successful board game. If you wanted to do something by yourself, you wouldn't be playing a two player game. My advice to you: Instead of buying Bananagrams, take the fifteen dollars you would have paid to your nearest tavern. Buy a beer with the ten dollar bill and ask the bartender for some singles. Pump a few bucks into the Touchmaster and play all the single-player word games you want. Hell, you may even have cash left over for another beverage!

A note on my rating system: I am using a very simple rating system of good, blah, or bad. Read my review to see how I further stratify within these ratings; you should be able to tell if I'm merely stoked about a game, or if I'm pee-and-poop-myself excited about it.

The ratings are as follows:

Good: Solid. Copacetic. Boss. Shibby.

Meh: I could be playing this game. I could be taking a dump. I'm pretty indifferent.

Fail: Throw your money on the ground and burn it; if you bought this game, that's just what you did.

Monday, December 8, 2008

Welcome, friends.

Welcome all to Games. Anxiety. Life. Since this is my first Blog, I will be making many random posts to it. I will attempt to keep it fairly focused, but I make no promises. If I feel the need, I will create other blogs in order to better focus a theme of this particular one. Until then, please bear with all of my tangential rants, raves, stories, tales, lies and exaggerations (R.I.P. Bradley Nowell).

My goal with this blog is mainly going to be game discussion. I love games. Wanna fight about it? I will be discussing the various games I've played; why they rule, why they suck, etc. Starting my own game company remains one of the better things I've done for myself; it allows me to play all kinds of games and write it off as work. The study of games and game theory allows me to better grasp what makes a game great or horrible. This in turn assists me in creating a valuable, fun and ultimately playable game product.

If anything runs outside the scope of games, deal with it. You'll notice I titled the blog Games. Anxiety. Life. The theme is pretty all encompassing. It allows me to wander a bit. If this pisses you off, feel free to let me know. I warn you, however, that I titled it that way for a reason. I like to give myself freedom--wiggle room. I am an anxious person. I suffer from panic disorder. I worry about things. Today, I saw two guys at the mall food court cleaning the tables. They were identical; they didn't just look alike; they were fucking identical. Something about their demeanor seemed a little off. They looked twitchy. It made me wonder if the government scientists had indeed achieved the ability to clone humans. What if there existed an underground base with an army of these identical men. If a copy of a copy is less perfect, maybe there are thousands of him and the two of him cleaning the table were at the bottom of the chain where the genes just couldn't hold up anymore. What to do with the two of him but make him work some job at the mall food court. Huxley would have shit himself. The thought of the government clone army scared the hell out of me. I left the mall feeling a bit askew.

See?

These little things I encounter on a daily basis need a repository. They will remain here until I feel compelled to create another blog for the random-shit-that-happened-to-me-on-the-way-to-work pile. Hence: Life. Go me, I rule.