Friday, March 27, 2009

Game Review: Puzzle Quest: Galactrix (DS)


I recently played Puzzle Quest: Galactrix for the Nintendo DS

Result:

FAIL

Why do I think Puzzle Quest: Galactrix sucks major ass?  

Not because I hate on the Puzzle Quest franchise.  

When Challenge of the Warlords hit the scene, I played it for days.  I still play Challenge of the Warlords...and sometimes for days.   

I really wanted to love and embrace Galactrix.  It has all the makings of a good game.  Interesting (if not overdone) story, side missions galore, a massive universe to explore, and many alien races to make your most hated enemy.  Everything about this game makes me want to love it; it truly is a deep, engrossing puzzle/rpg fusion.   

"So what was the dealbreaker?" You ask.

The Controls.

I may as well have a stump for an arm and attempt to touch the very small and sensitive icons littered throughout the Puzzle Quest universe.  How hard is it to make a text block selectable with the stylus?  I felt like I was going for the funny bone in Operation every time I tried to click on an option.  Half of the time, the nose would light up and buzz, sending my ship to the far reaches of the galaxy when all I wanted to do was trade some Goddamn food to a Goddamn space station I was already docked at.  

Puzzle Quest: Galactrix also includes timed challenges, tasking you with matching a certain amount of gems within an alloted time.  That would be fine if the touch-and-slide mechanic of Challenge of the Warlords worked as smoothly as it does here.  It doesn't.  Frustration abounds and I wanted to throw my DS through the window and pray it would be run over by a passing bus.  

I love what Puzzle Quest has done to fuse genres.  Role playing game?  Hell yes.  Match 3 puzzle game?  Hell yes.  Shitty controls?  

FAIL