The night passed quickly. Drinking was had by all. To ensure better pacing, I tweaked the game a bit. The few friends who played it before didn't have much trouble acclimating to the new rules. Even with the spaced pacing, much drinking was done. The rules changed a good deal as we played. The no-laughing rule became difficult when the next commissioner implemented the "kiss the person next to you" rule. I tried not to watch, but there was moaning as well. Everyone busted out laughing. Everyone drank some more.
I consider the first real playtest a success. Everything went well until the uber-strong Jell-o shooters came out. After that, I don't know what the fuck happened. One minute I'm playing Rock Band, ripping out my best drunken rendition of Casey Jones, and the next minute I'm stumbling and falling toward the ground. Thankfully, we have carpeted floors. Unfortunately, my delayed reaction time kept me from putting my hands out to catch myself.
I wanted to make a drinking game. We drank. We had fun.
I always thought game design would be a safer vocation than machining. I guess everyone must shed a little blood for their passions, no matter what they are.