The wheels in my mind turned for a split second. The cartoon lightbulb over my head was almost visible to the naked eye. I responded: "Shit. Why don't I make a drinking game?"
I thought of a shot (or rather, a group of shots) I had taken on my 21st birthday and it went from there. I also thought of a little skit by the Dead Alewives (roll the dice to see if I'm getting drunk).Sarah went to hang out with some friends for a movie night, and I hit the craft store to make my play-test copies. 2 hours later, I had my rough game. We play-tested it two days later. We got really loaded in about a half hour. Taking the advice of my most trusted colleagues, Ben Reeves and Sarah Blossom, I sat down to tweak the pacing of the game.
I work in a machine shop. During long machine runs I am able to stare off into space or do whatever I please. This week, I rolled dice. I rolled dice so much I am now afflicted with minor carpel-tunnel syndrome. And I want to say this: I love dice. I love games of chance. I haven't played craps in 3 years and it kills me. I love the clackity-clack-clack of chance. I infused my love of dice, my love of people, and my love of interpersonal relationships into this game. It kicks my ass. I will be testing it out on a select few people tomorrow and I will pray to God tonight that it kicks their asses too.
I will follow up with more information as it becomes available. I am looking to place the game on the market within the next month. For now, I will set up an Ebay store; I want the Sunday Gamer website to launch with 3 different games available at the same time, so the Ebay store will have to suffice for now.
I am still working on my version of the "Jump to Conclusions Mat." I will post as I move toward a working copy of that.
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